The very fact that the system has a standard wording, and they didn't use it, is telling here. ( Feathered headdress magic item description, emphasis mine) The wearer is instantly transported to that location, as dimension door, except the user can continue taking actions normally. that when placed on your head, stays in place as though the other half was still there. The wording they typically use is something like “as mage hand except.” This is extremely common, for example, with dimension door, which has a lot of limitations and interactions to inherit: see the boots of escape, the feathered headdress, the mirror transport spell, a ring of transportation, etc. An invitation to a formal ball to be held in two years time. They could have also chosen to make ranged legerdemain directly “inherit” from mage hand, and start with all of mage hand’s properties as a default and then listed exceptions. For example, ranged legerdemain states a weight limit of 5 pounds-the fact that mage hand has that limit didn’t count and it had to be restated for ranged legerdemain. But mechanically, the two are separate, and anything they wanted it to inherit from mage hand, they would have pointed out. Equally clearly, ranged legerdemain represents a significantly superior ability with telekinesis than mage hand does: by taking levels in the class, you have gotten better at doing these kinds of things. There is clearly a thematic linkage between the mage hand you use to enter the class, and the ranged legerdemain feature that the class grants. There is absolutely nothing in ranged legerdemain that connects it to mage hand under the rules, and there needs to be to have the effect that they are claiming. Target one non-magical, unattended object weighing up to 5 lbs. 250 Best Magic Items: Harvested, Ritual, and Team-Based Items: For Fifth Edition Players and GMs (250 Best Magic Items for 5th Edition (5e)) Gate, Mage on. Use this ability if she has at least 1 rank in the skill being used.Īnd here is the relevant wording from Mage Hand: Working at a distance increases the normal skillĬheck DC by 5, and an arcane trickster cannot take 10 on this check.Īny object to be manipulated must weigh 5 pounds or less. Is this correct? Here is the wording for Ranged Legerdemain:Īn arcane trickster can use Disable Device and Sleight of Hand at a The DM has not made an official ruling yet, but seems to be strongly leaning in that direction, so I was looking for advice. Stack Arcane Blast to 3 Stacks, if your guild uses lust on pull, use Arcane Power and any on-use trinkets and cast Arcane Blast until you reach 30 mana. When the Fight starts, Start by pre-casting Arcane Blast so it lands once the tank gets threat. Therefore, it cannot be used to steal magic items or disable magic traps at a distance. You will want to put on Mage Armor for the Mana Regeneration buff. According to the one of the other members of the group, because Mage Hand is a prerequisite for the class, Ranged Legerdemain works as an "upgrade" to it. I am playing an Arcane Trickster, and my group is having a discussion about Ranged Legerdemain. 452 listings on TCGplayer for Sibilant Spirit - Magic: The Gathering - FlyingWhenever Sibilant Spirit attacks, defending player.
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